thecatamites
@thecatamites

reading an inscrutable to me roblox wiki and the difficulty rating system here feels so far ahead of the rest of us... distinct tiered categories for both positive and negative difficulty (the latter incl "just air" "happylike" "press a key" "placid") and also difficulties so extreme that they can be theorized but not experienced or rendered, like zero kelvin. the imperial measure (walking simulator -> normal -> dark souls) is obviously insufficient by comparison


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in reply to @thecatamites's post:

ive played a good deal of roblox obbies in my time but like... casually. the idea of roblox obbies that not only stretch into TAS-only, but TAS impossibility, and EVEN THAT'S NOT THE LIMIT, is like... entirely foreign to me. how the fuck do you say there's points further than 'no not even exploiters can beat this'. what the fuck do you MEAN 'obstacles literally cannot be rendered' isn't the endpoint of size and complexity. HOW THE FUCK HAS OBBY CREATION REACHED THE POINT OF PURE THEORY. this is actually beautiful

ok so this is like, a joke wiki in the spirit of 'lmao let's just make up bullshit', and most of these difficulty tiers seem to both be Silly Goofs and purely theory, lists of obstacles and numbers and Things That Will Totally Happen In This Difficulty with no extant examples (or maybe possible examples). but like also Actually Building The Ones That Are Possible To Build Anyway are still encouraged to at least some extent i think?