DogLadyHeather

The Heatherest Of Heathers

shitpost doggo extraordinaire

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PLAYING:
Final Fantasy V
Sonic Superstars
Marathon Infinity

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WATCHING:
My Little Pony
Game Of Thrones (rewatch)
Random Horror Films

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LISTENING:
Last.FM Recently Played

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friend to all who find me as a random encounter


ok, nightdive doom remaster, loving it.

few things to note:

  • movement is faster.

  • mouseaim is slightly inaccurate, im overshooting alot.

  • autoaim for height difference isn't consistent, i can't hit the imp towers in E1M9 at all.

  • player collision is very bouncy. rocket blasts and walls treat me like rubber.

  • different sound propagation and enemy alerts. the monster closet after getting the red key in E1M7 didn't wake up, plus other instances.

  • few sounds aren't playing correctly, the stairs at the end of E1M8 makes staggered, loud raising noises.

  • rocket blast radius is a bit larger

  • there's no way to prove damage rolls by sight but ive had perfect chainsaw stunlocks on cacodemons lmao, 5 for 5.

it's definitely not beating sourceports atm, this is only the first few levels. still, exciting drop!


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