ok, nightdive doom remaster, loving it.
few things to note:
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movement is faster.
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mouseaim is slightly inaccurate, im overshooting alot.
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autoaim for height difference isn't consistent, i can't hit the imp towers in E1M9 at all.
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player collision is very bouncy. rocket blasts and walls treat me like rubber.
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different sound propagation and enemy alerts. the monster closet after getting the red key in E1M7 didn't wake up, plus other instances.
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few sounds aren't playing correctly, the stairs at the end of E1M8 makes staggered, loud raising noises.
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rocket blast radius is a bit larger
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there's no way to prove damage rolls by sight but ive had perfect chainsaw stunlocks on cacodemons lmao, 5 for 5.
it's definitely not beating sourceports atm, this is only the first few levels. still, exciting drop!
