So there were some news articles today about how Remnant 2 apparently has a character class you can only find out about by datamining the game (hinted at solely on social media, it seems?) and a thing I keep thinking about is....
Okay, so obviously these kinds of gimmicks have value as launch PR and as a way to bring your community together early after release. But - I've been watching Zandra play Dragon's Dogma for the first time lately, a game that is over 10 years old and is in many ways a very similar experience to a few months after its original launch, and I keep wondering - what would a version of this kind of design look like that remains interesting to players long after the initial sort of ARG elements are passed?
My suspicion is that in the context of Remnant 2 as it currently exists, this information is going to simply be filed away into a guide and then anyone who plays the game from now on is going to either read that guide and follow it mindlessly and get the character unlock, or not know that the guides exist, engaging solely with the game as it is, and simply never know about that character class.
I wonder what can be mitigated there. What's worth thinking about mitigating there. Like obviously this is a PR stunt to some degree but I have a really strong interest in games remaining interesting and relevant later in their lives and I can't stop wondering how you'd modify this, either initially over time, to keep it an interesting puzzle or at least as an experience rather than just a reason to break out the steam guide.
On the low end maybe you just integrate it into some future DLC, and the unlock method as it exists now is treated as an early access bonus? That feels like it at least preserves some degree of the exclusivity-club feeling early adopters seek, but it definitely discards the potential for later players to pursue that puzzle.
Or maybe you change the unlock method each time you port to a new platform, allowing new players a chance to engage with that workflow in new ways? I'm thinking here about how Neurocracy did a "rerun" of the entire game recently, allowing a fresh communal playthrough for newbies and oldbies alike.
Or... something else? What does trying to convert a one-time gimmick into a perpetual experience even look like? I'm sure there's some degree you could make it personalized-per-player but not everyone probably wants to download datamining tools, right? Do you start packing those in? This feels like a rabbit hole, lol. Could be fun?
Anyway, I'm curious if peeps out there have thoughts on this kind of thing.