TOSE, the white-label studio that's anonymously made or done the mass gruntwork on literally thousands of games over the last 40+ years, just updated their forecasts for FY4 (ending August) from a projected ¥20M profit to a ¥450M loss, which would be their first down year in the past 20 years of public forecasts. They're putting it down to the cancellation of big contracts and the loss and/or delay in commencement of expected contract work; the article posits a certain degree of downturn as expected during the twilight and impending transition of certain hardware platforms (ie Switch), but to this degree...?