Art boy stream dude.
Commissions are usually open, feel free to ask.
https://twitch.tv/dr_dubz
Known as the Flimbo Boy or the guy who plays maybe a bit too much La Mulana rando style and absolutely way too much Donkey Kong 94. Used to be able to backflip. Has probably drawn you a terrible picture and posted it in your stream.

PFP by https://twitter.com/PaperBoxHouse

#Dubzart #dr_dubz art



Ryyudo
@Ryyudo

""You miss 100% of the shots you don't take" - Michael Jordan" - Doomguy

So let's take shots (at demons [though I decided on a glass of whiskey after work's shenanigans today]) and try to put an end to this Hellish place (unlikely)!

Starting shortly! twitch.tv/ryyudo

*Art by @DrDubz


Ryyudo
@Ryyudo

Lmao I almost called it a night on literally the final stage because it was about time.

DOOM 64 is an interesting show of how the limitations (i.e. less enemies at once, less active enemies, and removed some enemies) of the N64 were handled to still try to emulate high-pressure situations. Now being my third classic DOOM game, I'm starting to see and understand the things folks are really attached to and why in the DOOM series.

I feel DOOM 64 falls short of that because, in place of varied demons, situations, and arenas, the game heavily focuses on giving circumstances where you can't RIP AND TEAR your way out of: Traps you can't disable, gotchas you can't escape from, enemies that are bullet sponges without being different in any other way.

It's fine! But I now understand why folks didn't talk about it and why I didn't know about it until I started this marathon.

Semi-related: Have a funny stream moment at @DrDubz's expense, then drop him a follow because he deserves a hug after that.

Next, and Final, Game: DOOM 3 (after finishing the Monster Hunter #Cursed50 challenge)


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