I've mentioned to folks how I struggle greatly with Street Fighter 6's Input Interpreter. Well it's something I can tell to folks, I felt it was far more effective to show.
Made a quick two-minute video to explain to both folks who play fighters, but also ideally folks who may be newer or don't play fighters.
This makes a ton of sense to me.
I can imagine it's not JUST how generous the buffering is, but the fact it's very strict about when an attack button should be pressed.
It definitely feels like a game built very specifically around using a fightstick rather than a controller.
