one of us since 10:58 PM on 01.31.2012


So Shapez 2 is indeed a wonderful factory game. If you're a fan at all of the genre, take a look.

I wrote before that this is a very condensed form of factory game that just gets to the point and immerses you in flow-state factory building and optimizing.

I very nearly bounced off of it because it felt a little TOO cut down, until I was able to see how the game kinda wants you to progress and how there is in fact a sense of growth and the all-important journey of your factory.

To summarize it...


You're making shapes and you're putting the correct shape into a big hole in the middle of the map. That's the setting. Shapes are extracted from nodes and nodes come in a variety of shape configurations. But you can manipulate the shapes by cutting them in half, rotating them, stacking them, and later painting them and putting pins under them to further add layering options.

There's 4 base shape quadrants: square, circle, star and diamond (I forget the exact name), and each quadrant can be a different shape, you can layer the overall shape 3 times and color each quadrant 8 different ways. It's a lot of possible shapes is the moral of the story. I'm probably undercounting it somehow. Wikipedia says there's 65 thousand shape possibilities... on normal mode lol.

Producing these different shapes is not simple, given the rules at play. You can only cut, stack, and paint things certain ways, which means you need to build increasingly complex factories to produce the required shape.

Some shape goals will continue to give you credit even after you've met their initial requirement, encouraging you not to simply delete those production lines and move on to the next shape. But others do not, and to save space (there's only so many conveyor inputs into the big hole) you absolutely should delete those lines.

There's no build cost or resource limits, which is quite freeing, but the resource nodes are randomized and you can end up needing to build pretty long lines to reach a node that gives you the shape or paint color you need, especially as things progress and more and more of your overall factory is occupying nodes to keep cashing in the perpetual reward shapes.

The biggest triumph is easily the UX, it's such a smooth experience drawing out conveyors and adding, copying, blueprinting whole giant selections with no fuss. It's intuitive, fast, and with some exceptions very flexible. This is a big space where other factory games fall down because their components are too fiddly or picky with how you draw them or place them, leading to a lot of repetitive inputs or difficulty seeing where things should be placed. I've spent an unholy number of hours placing and fixing things in Satisfactory simply because it's not easy to see quickly where and how to place things in that game.

So, if you think a good factory game is for you, one quick look at it should tell you all you need to know.


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