Illustrator/GameDev - BR


Hey all, i'm Gabriel but i use the nickname Senshin/DreamerToast on the web!

I make illustrations and a lot of personal projects, currently i'm working on a RPGMakerGame (on of the images above is a level i'm working, its unfinished) and i plan to post some updates here from time to time. Also i'm brazilian! 🇧🇷



Jayextee
@Jayextee

NekoNecro, my hand-drawn monochrome platform game, took four years to create.

And in that four years, I was hired and fired, started an apprenticeship in tattooing (hopefully to help pay the bills?), was promptly bullied out of it (guess that didn't work, then...), injured my drawing hand, recovered, moved to the other side of town, caught COVID, recovered, and so on and so forth.

And it is undoubtedly the best thing I have ever created.

Before this, I'd never worked four years on anything. Not solidly, anyway; although I've had a comic project called Trashfield circling my thoughts like a hungry vulture since the mid-2000's, I've never really worked on it for an extended period of time. And you can tell that what little I did do of the comic, and the skills I learned from it, were leveraged into NekoNecro. As well as everything learned from my music GCSE some 20+ years back, my three years of BA: Animation at university, almost every creative skill I have has been combined in making this, my biggest project ever.

No, not ever, yet. My biggest and best project yet. I look forward to whatever I do that beats this, in either scale or quality (hopefully not both, four years was enough without potentially doubling that development period).

Anyway, you can buy it on Steam (https://store.steampowered.com/app/2096580/NekoNecro/), and that will fund whatever I do next. I can't wait to see what that is.



Jayextee
@Jayextee

I have of late been thinking about my childhood computer, the Amstrad CPC464, and its four-colour display mode, 'mode 1'. And how neat it is.

Four colours is these days almost unilaterally associated with Gameboy greens or greys, but its two-bit nature meant that it was the mainstay of a fair few retro formats; not least the eye-melting bubblegum or sour apple CGA shades on ancient PC games.

But the neat thing about CPC464 games is, occasionally developers would change this palette for mood, or to establish a sense of place. Here's that in action with the CPC conversion of isometric cult classic Head Over Heels. It's a neat little visual concept that I feel like someday playing around with in one of my own games.