• it/its

avali, shapeshifter, bunfox, dragon
(from most to least common)

send me asks if you want. You're always allowed to turn veynuz into things, by the way (in fact, you should)

otherkin (avali, usually)

a rat: ᘛ⁐̤ᕐᐷ


DuoRogue
@DuoRogue
A bluish-gray avali with purple highlights.

you are not ready for this thing's stats and abilities


DuoRogue
@DuoRogue
A bluish-gray avali with purple highlights.

// More than you can handle // HORNET Spec Op COMMANDER ULTRA VETERAN EXOTIC RPV, Tier 3 Mech [ STATS ] H: -2 | A: 6 | S: 4 | E: 0 STRUCT: 6/6 | ARMOR: 6 | HP: 18/18 STRESS: 6/6 | HEATCAP: 0/7 | SPD: 10 SAVE: 16 | EVADE: 20 | EDEF: 12 SENS: 10 | SIZE: 0.5 | ACT: 2 [ FEATURES ] STINGER PISTOL (III), SSC TOTAL SUITE (III), WEAVE (III), IMPALE SYSTEMS (III), Active Camo (III), Deadly Precision (III), Coordinated Carnage (III), REINFORCED (III), VOICE OF AUTHORITY (III), COMMANDER TRAITS (III), BEST OF THE BEST (III), SHOCK AND AWE (III), DEADLY (III), JUGGERNAUT (III), REINFORCED (III), LEGENDARY (III), ADVANCED KIT (III), RESILIENT (III), REFLEX (III), ULTRA SYSTEMS AND TRAITS (III), REINFORCED (III), VETERANCY (III), VETERAN TRAITS (III), XENOTECH (III), HARDENED TARGET (III), EXOTIC SYSTEMS (III), LOCK/HOLD JAVELINS (III), HEX MISSILES (III), SUPERSONIC (III), UMBRAL INTERDICTION (III), ADAPT/EVADE/DISENGAGE (III), REGENERATOR (III), CHRONOTORUS (III), PARACAUSAL WEAPON (III), BLINKSPACE CARVER (III), VIPER’S SPEED (III), STEEL JAW (III), SHOCK ARMOR (III), SELF REPAIR (III), LIMITLESS (III), LIGHTNING REFLEXES (III), LEGENDARY (III), INSULATED (III), HEADSHOT (III), HARDENED TARGET (III), FEIGN DEATH (III), DEADLY (III), ACROBAT (III), RAVAGER TURRET (III), HELLFIRE PROJECTOR (III), SUPERIOR REACTOR (III), SUPERIOR FRAME (III), SIGHT (III), LEGION (III), LEAD THE CHARGE (III), FORTRESS (III), EXTRA DEADLY (III), DEVASTATOR (III), ARGUS ARMOR (III), VOLLEY MODULE (III), SUPERIOR TARGETING (III), SHORT-CYCLE LANCE (III), SIEGE SHIELD (III), Null-Perception Coating (III), Gyro-Jet Cannon (III), Special Munitions (III), UNSTOPPABLE (III), SUPREME MAINTENANCE (III), BONUS HP (III)


DuoRogue
@DuoRogue
A bluish-gray avali with purple highlights.

I'm not putting this in a textbox. it'd be too big.








weapons:
Stinger Pistol (R8 T3 | 3* | +3ATK +1ACC | AUX CQB | On hit: inflict impaired)
Hex Missiles (R10 B1 | 5H | +0ATK +3ACC | AUX LCHR | SMART)
Ravager Turret (R10 | 8* | +3ATK +1ACC | HVY CNN | Attacks all hostiles in LoS and range)
Hellfire Projector (C5 | 3*6B | +6ATK | HVY CQB | Makes two non-overlapping attacks at a time)
Gyro-jet Cannon (R8 | 10* | +6ATK | MAIN LCHR | LOADING, KNOCKBACK 2) <-- paracausal (ignores reductions)

* - Any of Kinetic, Energy, Explosive

1/r: on successful attack, all characters in LoS take 6*

Special Actions:
Lock/Hold Javelins: Full Action. Range: 5, los. Hull save: Immobilized and shreeded. Target/Adjacent full action hull save to end. One at time: overrides previous. 
Supersonic: Full action. Teleport to a space within LoS and Range 50.
Self Repair: Full action. Regain all hp and clear all conditions. 1/scene
Overcharge: take a quick action as a free action, and 1d6 heat.
Volley Module: Full action. Prepares weapon. Next turn protocol: attack any number of characters in range with this weapon that are not in cover or prone. All characters aware of this and may drop prone as free action on their turn. Ignores Loading.
Short-cycle Lance: Ordnance. Full Action. Recharge 6+. Line 30: Agi Save. Hit: -1 structure. Miss: set to 1 hp. Annihilates objects <size 5
Supreme Maintenance: Free action. Reload a loading weapon 1/turn. Quick action. Repair destroyed wep/sys.

Tech Actions:
Impale Systems: Attack, +6, quick, recharge 5+. Range: Sensors. Hit: 5 heat, jammed. Miss: nothing

Protocols:
Active Camo: Limited 1, Invisible until end of next turn, first attack becomes crit on hit

Reactions:
Voice of Authority: Allied character fails attack/check/saved. MTYCH not jammed. Effect: Ally rerolls. 1/r
Umbral Interdiction: Character in sensors/los attacks. Effect: system check. miss on fail. 1/r
Chronotorus: Exotic or LoS rolls d20. Effect: reroll. 1/r
Lead the Charge: Hostile character moves. Effect: boost. inf/round
Overwatch: inf/round

Immunities:
Grapple
Engagement
Burn
Stunned
Exposed
Jammed
Slowed
Shredded
Immobilized
Lock On
Involuntary Movement
Knockback
Prone
First attack made each round as a reaction against More Than You Can Handle
Ignores Invisible and Cover. Enemies in range 10 cannot hide

On crit: +4d6+3 damage. 1/round, hull save or LoS to adjacent spaces. Ranged attacks: knock prone.

Passives:
Always takes first turn (even before PC)
Aux weapons cap at 1 damage dealt
Resistance to Main weapons
33% chance for heavy/superheavies to miss automatically
has 6 armor, -2 each structure/overheat roll
Resistance to damage beyond range 3
Clears 1 condition each turn start. Repairs a destroyed weapon/system each turn end.
Regens 1/4 hp turn end if no energy damage taken that round
Advantage on Structure/Stress checks
+1 Accuracy on Hull checks and saves
+4 Accuracy on Systems Saves
+1 Accuracy on Tech Attacks
Tech attacks get +3 difficulty
Hovers during all movement (which is teleports)
After move/boost, fly 3 spaces
+3 turns (+1 if 5+ enemies)
+5 structure and Stress
First time being destroyed each combat, dead ringer live at 1. Systems/Pilot skill to reveal; otherwise lasts until move/action.```

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