
is (very big) dragon
does 3D grafix and modeling
here be adult themes 🔞
profile pic by R00_kx
dragon model in header is Hale 2.0
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discounted because the wings are missing currently
the challenge with big bellied characters is the legs, gonna try the "leg A-pose" for this one, or maybe this is called an *-pose?

Blender 1.80 doesn't have armatures as we know and love them today, but there are still ways to achieve both IK and FK to some degree...

rigged up one leg of the character just to test if this was viable at all, and it's ... acceptable!!
The OOPS schematic view becomes a sort of rig bone selector in this case, which makes selecting the right "bone" pretty easy actually.




some observations
but other than that it's pretty familiar
next up comes the fun part: rigging and animating this, with the archaic concept of a skeleton being "a bunch of empties and Ikas"