Remember when I was working on a game last month? Well I was pivoting to a card game around that time and the unity stuff happened, so I ended up remaking everything I needed from scratch in Godot!!
Have a preview of what I've got working now, it's a variant of golf solitaire (like fairway solitaire), only the objective is to get cards, which will give you energy. Then spend that energy on attacks that will target your foe and damage their clothes!
Basically, it's a clothing damage solitaire game. Looking to try to have a demo playable by the end of the month since I've done most of the hard work of implementing neccessary features and the saving/loading of cards. How data/stats will be saved is still something I've yet to implement.