Just like "hi you're a girl now and also you're evil"
iD software were HUGE d&d nerds and there's a lot of influence from various parts of the play kit, especially tomb of horrors when it comes to Doom 2. art inspired by the art found in that module, traps found in it sometimes resemble rooms you can find in the iD software game, the general spirit of being willing to kill the player-- i'm certainly not the person to do it but you could totally do a deep dive on the comparisons here especially with interviews and stuff.
hey, did you know that iD software's Sandy Peterson was a prominent figure in tabletop RPGs as well? he wrote the rules for Call of Cthulhu back in the day, and before that worked for Chaosium tinkering on RuneQuest.
basically what im saying is that doom 2 should have had a gender swap coffin
