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video games | anarcho-communism | depression | blm | acab | trans rights are human rights | he/him/they/them | like 30 or 40 | movies | Senior Social Media Lead/QA for Mighty Foot Productions | runs @dnf2001rp


Danthrax
@Danthrax

As the latest game in the Sonic franchise, Sonic Frontiers sports modern graphics with high polygon counts. But thanks to a mod released yesterday, PC players can insert the creamy 3D graphics of the Saturn into it for a more low-poly feel.

The "Sega Saturn model pack" mod swaps Sonic's model for one ripped from Sonic Jam's Sonic World mode. You can change Sonic's model to one ripped from Sonic R or Christmas Nights, too, by applying the game's Soap Shoes or Holiday Cheer DLC, respectively. There's even a swapped Super Sonic model.

Check out screenshots of the mod on Sega Saturn Shiro!

The mod was made by a person named "sonicjason255" with help from Kwasior (fixing Sage's materials), Skyth (model converter developer) and WistfulHopes (model importing and animation tools). You can download it here. To apply it, you'll need to use the fan-made HedgeMod Manager.

Sonic isn't the only character whose model has changed. Knuckles and Tails have been replaced by their Sonic 3D Blast incarnations, and the top half of Amy comes from Sonic R — she drove in a car in that game, so her bottom half wasn't modeled, requiring sonicjason255 to reconstruct that part of her.

The modder also replaced new Frontiers character Sage with a low-poly model made completely from scratch.

Even the animations for walking, jogging, running and boosting have been customized to resemble the ones from Sonic Jam. It's all truly a love letter to Sonic's 3D origins.

Sonicjason255 appears to have been dabbling in Saturnifying Frontiers since shortly after it launched last November. Two months ago, he released a mod that swaps Sonic's model for the Sonic R one. Before that, he worked with a team to remake 2D Nintendo DS platformer Sonic Rush in 3D, although that project went on hiatus last year.



danielleri
@danielleri

Soon, (very soon), we are actually going to start posting gamedeveloper.com pieces on Co-host, to a real, live Gamedevdotcom official account! I'm excited about that, because this has quickly become my favorite social platform, especially to talk about game design and development, and I want to really engage with other devs and writers on here through that.

But until then, I am going to keep sharing some of my favorite pieces right here on my own account. And we had some absolute bangers this week, so I'm excited to share. It has obviously been a very, very grim time in the industry (layoffs upon layoffs upon "execs at TK media company will now use AI to write articles"), and I've said it before, but some of the pieces we've published lately have honestly helped me get through the day. Thoughtful, interesting, engaging work is still being done, despite waves hands at the world all of this.

Here are a few of the features this week that have especially caught my eye and stayed in my brain: