EinAston

I'm no Psychic, but I am a Psycho!!

  • He/Him/His/Himself, GMT or CEST(-1)

19 🇬🇭 | Autistic little shit who plays fighting games(Primarily KOF but also One Piece Fighting Adventure...play One Piece Fighting Adventure!) Branches out to other fighting games depending on the time of year and what my current hyperfixation is at the moment. Other hobbies at times include certain FPS games like Splatoon and Paladins,reading Webtoons and watching peak fiction like Owl House and One Piece. I would include football but fuck British football fans lmfao
pfp by @syachiiro on Twitter


EinAston on TUMBLR
t.co/qy3MiuPdcE

PoisonSlime
@PoisonSlime

welcome to this silly thing where i post a combo everyday (that i'm in the lab) and post about it on here! to start things off, here's my favorite combo in SF6 so far!

Game: Street Fighter 6
Character: JP
Notation: Drive Impact > 214 MP+HP > 2LP > 236LP > 66 > dl.214 LP+MP > dl.5HP > 236MK > 44 > 236MK > 22HP > 236236K
What did I learn from this combo? a lot! this combo has some intricacies that aren't readily apparent. the second set of portals and juggling the opponent with standing HP need to be manually delayed, i enjoy that a lot of SF6 combos require you to actively pay attention to your timing, and this combo really cultivates that skill. additionally this combo taught me that JP's portal positions are influenced a lot by the camera and where he is standing in frame; this combo only works if JP's back is in the corner and he is not far enough forward for the camera to be scrolled inward towards the middle of the arena.


You must log in to comment.

in reply to @PoisonSlime's post: