i refuse to belive its possible to hit two full circles in a row
also does anyone have tips for double quarter circles facing away from the opponent
ik its the same as towards the opponent but my brain just doesnt work like that

19 π¬π | Autistic little shit who plays fighting games(Primarily KOF but also One Piece Fighting Adventure...play One Piece Fighting Adventure!) Branches out to other fighting games depending on the time of year and what my current hyperfixation is at the moment. Other hobbies at times include certain FPS games like Splatoon and Paladins,reading Webtoons and watching peak fiction like Owl House and One Piece. I would include football but fuck British football fans lmfao
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i refuse to belive its possible to hit two full circles in a row
also does anyone have tips for double quarter circles facing away from the opponent
ik its the same as towards the opponent but my brain just doesnt work like that
It's definitely a tricky input. Generally the advice is to buffer the input while you're doing other moves. You could jump and input the motion while in the air, or buffer it in while the animation for another move plays.
To add to this, they technically dont have to be FULL 360s, so you can do (using numpad notation) 84268426 and that should suffice. Also you can input this while waking up from knockdown.
i goddamn hate numpad notation but thanks anyway i think i get what you mean
i dont know whats wrong with just shortening directions like in mortal kombat terminology though, that way it applies to both directions and is easier to understand
The main draw of numpad notation for me is that it makes it easy to share combos across languages. Generally though, you only have to do 270Β° for a 360 to count. So not only can you cut the last 360 short, but you can cut the first one short too. (If that's feasible for your input method.
true but its just annoying to go from D,U,L and R in mk to numpad notation i sf when you could just use df,uf,ub and db
imma make a cohost post about this to see what people think but i dont really think theres many downsides to this instead beyond language barriers and it also works both ways
Basically you can cut the diagonals from your 360s and still get them out. The game is specifically looking for 2 of each cardinal direction for a 720. Certain games are more strict about their inputs and do want literally all of the directions especially older games.
Try buffering it during a jump, forward or backdash, or drive rush!