EinAston

I'm no Psychic, but I am a Psycho!!

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19 🇬🇭 | Autistic little shit who plays fighting games(Primarily KOF but also One Piece Fighting Adventure...play One Piece Fighting Adventure!) Branches out to other fighting games depending on the time of year and what my current hyperfixation is at the moment. Other hobbies at times include certain FPS games like Splatoon and Paladins,reading Webtoons and watching peak fiction like Owl House and One Piece. I would include football but fuck British football fans lmfao
pfp by @syachiiro on Twitter


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fgchost
@fgchost

Fatalities were originally an attempt to make the stun mechanic in Street Fighter 2 less punishing for the receiving player by leaving it as a finisher.
A quote from Ed Boon, the co-creator of Mortal Kombat:

"One of the things about Street Fighter that annoyed me, and I loved, was when you get the other guy dizzy.
"That was such a bad feeling, and it was such a good feeling when you're the guy attacking them.
"I want to have that good feeling, but I don't want to give the other guy the bad feeling.
"So we moved the dizzy to the end of the fight."

As a result, Mortal Kombat allowed players to perform a devastating final blow on their opponent, but only when they had already lost, instead of diluting their chance to win even more.

Source: How Street Fighter II Inspired Mortal Kombat's Fatalities - IGN Unfiltered - https://www.youtube.com/watch?v=K9cx6GqvJLg


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