Fundamentally, the thing game devs want more than anything is stability. Consistency. Sameness. Devs spend 1-7 YEARS working on the same project and if there's ever at any point a risk that the fundamental tools the project relies on stop working during that process it is a major disaster. For that reason, the most appealing thing you can possibly offer to a dev is the promise of consistency.
Of course, that's completely at odds with modern infinite-growth strategies that are all about hiring up and losing money to corner a market, then cranking up prices. In this sense, unity was doomed the instant it went public. Absolutely no one in games wants to be market disrupted. They want their 4 year old copy of a video game engine to keep working, and that's it. But, you know. That doesn't bring in turbo profits, so.
Anyway, I'm low key hoping this works out for godot and other open-source alternatives.
