Ellipsismark

Vibin' Chillin' Hangin' Groovin'

Yall know how it be.

Creator, Writer, and Voice Reader of
World of Demi Humans.

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posts from @Ellipsismark tagged #videogames

also: #videogame, #video games

It's Year Of Our Lord 2023 and still every computer keyboard refuses align the QW row and the AS row. WASD is still just slightly misaligned because of the fucking typewriter of forever ago.

Don't get me wrong, mad respect to the typewriter. The ability to produce typeset with such speed and precision was revolutionary.

But I Want My Damn Gaming Board!



It's one of those "impossibly hard roguelikes" with all the bad things turned to max. It's only saving grave is fast paced it is, and even that over shoots by having enemies be faster than the camera.

I get that "I could make a YouTube on this" feeling when I play it.

(It was a free playstation, if you care to know how i got it.)

I'm just going update this post as I play uptil I stop. Here's what I don't like about Returnal:

  • It’s so fast paced that boredom doesn't grow, which combined with the random loot and fresh stimulus creates an almost addictive effect. Which is why I haven't drop it.

  • The first tier currency(which disappears after each run and is dropped by enemies) despawns after a few seconds, this incentivizes get up close, however every enemy has a super fast melee attack that punishes you for being too close to enemies.

  • There's a powering up system called "adrenaline" which goes up as you do damage, nothing when doing nothing, and resets to zero when you take damage. Now on stop of that making no sense, because adrenaline increases in response to pain(read:damage), it also a crap mechanic. Mostly because it drop to 0. Big risk, little reward. You can fight a whole room perfectly and get the max of 50 adrenaline and the fall off a platform exploring and lose it all.

  • and the power isn't even that great.

  • oh, and the health system follows this same Big Risk, Little Reward system because healing items increase max health, but only you're topped off.

  • two great tastes and don't taste great together basically sums up all the faults in this game.

  • the wine up for attacks is impossibly small. If have to activately watch for attacks, and multiple enemies can attack at once.

  • i don't think 3d bullet hell is as good an idea as Returnal thinks it is.