One of the reasons I think social VR has a big future is: tech companies hate it, view it as a failure, want it dead dead. They keep pivoting to games and office stuff, which doesn’t stick because there is no mass adoption for either. But the social VR stuff keeps growing. Not rapidly, but steadily. EAC was a hiccup, people kept using VRchat and it bounced back bigger. I think the nature of VRChat and NEOs/Resonite specifically made this happen.
When something keeps going this long even in the face of corporate indifference and hostility that means there’s passion for it. Getting deeper into VR necessarily means getting deeper into the guts of confusing software. But every step you master, every new little bit of customization, every time you put a little digital piece of yourself into the virtual world, you not only stand out more, but learn the way tech actually works on a level more fundamental than making something in say, secondlife or furcadia.
I know what an animator in unity is now thanks to customizing vr chat avatars. I know what weight painting is because of learning things about blender from my friends. I know what ‘flipping a normal’ means and why that makes level design easier for similar reasons.
Even the hardware side of things! While slime VR as a company has had some hiccups there is now a template for open source motion tracking that works pretty damn good. You can use it with spare switch controllers. Or build your own. Tech weirdos are making huge strides with eye tracking tech that seems uninteresting to corporate types except at the very highest end of hardware.
The biggest missing piece of the puzzle right now are headsets and controllers. The one thing we don’t have a solid open alternative too…but I can’t help but feel like one little push would get us there. IR emitters, IR sensors, and accelerometers are all cheap and known tech. Same with LCDs.
I mean…nothing is guaranteed . The future is unknown. I could be wrong about all of this but…I would have never believed I could do what I do now when I started using vrc, and I think that’s true for a lot of people. Social VR is sticking around because it’s for the weirdos, and the weirdos build things.
