Icon by @ebu


friend enjoyer and aspiring game developer

aromantic/bisexual

25 years of being chaotic and counting

send pats!!


i also do custom magic item commissions

for ttrpgs and such


frequently NSFW, sometimes I write porn and sometimes I draw it of myself
🀷


Ξ˜Ξ” am creature (dragon edition)


I enjoy doing worldbuilding a lot and have a big sci-fi setting with magic I've been building for over a decade now


If you want to know more places to find me,
ask me on discord! I don't bite (unless you want me to :3)

thought i've had for a while:
if you want to build a robust system, you should have contingencies on contingencies. 3, 4, 5 or more layers of "if this vital thing breaks, this can immediately take its place". ideally you want these contingency systems to be largely automated, so that if there's an emergency and nobody's available to press a button or do a thing to get the next backup running, it can do so itself.
this is why in strategy games where you get to design your own like, warships and such, my ships tend to be huge and absolutely terrifying. you can break the ship's back and it just keeps chugging along like nothing's wrong despite being in several pieces, that sorta shit.


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