Icon by @ebu


friend enjoyer and aspiring game developer

aromantic/bisexual

25 years of being chaotic and counting

send pats!!


i also do custom magic item commissions

for ttrpgs and such


frequently NSFW, sometimes I write porn and sometimes I draw it of myself
🀷


Ξ˜Ξ” am creature (dragon edition)


I enjoy doing worldbuilding a lot and have a big sci-fi setting with magic I've been building for over a decade now


If you want to know more places to find me,
ask me on discord! I don't bite (unless you want me to :3)

Entropic-Decay
@Entropic-Decay

finished the latest Kingdom Rush game today and now i'm thinking about, if i could add a tower and hero based off myself

  • Tower: Kobold Artillery
    fires shells that contain an armored kobold wielding a strange, advanced weapon. The kobold can fire on ground and air targets.

    • Level 4 Upgrades:
      • Bigger Shell: every shell now deploys 3 kobolds instead of one.
      • Experimental Alloys: increases kobold health, armor (both physical and magic), and damage
      • Advanced Troops: (does 3 different things based on level)
        • Level 1: Replaces every third kobold with a Kobold Automaton, who has increased physical defense
        • Level 2: Replaces every third kobold with a Kobold Stone Construct, who has increased magical defense
        • Level 3: Replaces every third kobold with a Kobold Spelltwister, who has increased range and damage, and buffs nearby allies' damage
        • (note: the end effect of having all 3 levels would be that it just rotates through the three types added by the upgrade and you'd no longer see the normal ones from that tower, if combined with Bigger Shell each shot would deploy one of each)
  • Hero: Entropy, Spell Devourer

    • ranged attack focused, deals magic damage as base
    • immune to magic damage
    • Abilities:
      • Rend: Forms crystalline blades that rip through everything in range, dealing 40/80/120 true damage.
      • Hungering Void: Absorbs an enemy who is below 20/25/30% health, gaining a massive damage bonus for 4/6/8 seconds as a result.
      • Fortifying Presence: Makes nearby allies immune to all negative magic effects for 5/10/15 seconds (levels of it also expand the range)
      • Tungsten Burst: Fires a glob of molten tungsten at an enemy, igniting them and leaving a puddle on the ground that slows and ignites enemies. Burning deals 4/8/12 true damage per second.
      • Energy Vent: (active) Targeted location explodes, dealing 200/300/500 true damage to everything caught in the blast. (cooldown: 75 seconds)

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