lovely offering! they're making a stew with it right away, but the lil ones are impatient...

Icon by @ebu
friend enjoyer and aspiring game developer
aromantic/bisexual
25 years of being chaotic and counting
send pats!!
i also do custom magic item commissions
for ttrpgs and such
frequently NSFW, sometimes I write porn and sometimes I draw it of myself
π€·
ΞΞ am creature (dragon edition)
I enjoy doing worldbuilding a lot and have a big sci-fi setting with magic I've been building for over a decade now
lovely offering! they're making a stew with it right away, but the lil ones are impatient...
damn it not another one!!!
another version of my truesona i guess. it's a mini version, based off my childhood with flipnotes & based off emo furry artstyles.
dungeon mimics can be sorted into three distinct categories:
Consume-And-Replace mimics do as the name implies - whatever they mimic they do so by consuming a pre-existing one and copying its former appearance near-exactly.
Hermit mimics are so called based on hermit crabs - they hide in something normal, and use it as camouflage.
Classical mimics are the most well known - they're simply born, hatched, formed, etc already looking like something else, or metamorphose into that form at a set point in their lifespan.
for a rather interesting example of a C&R mimic, let's look at your Common Wall Mimic.
This actually refers to a rather small genus of slimes that have adapted to be able to consume and absorb common wall materials, such as the stone bricks of your average catacomb, and take their place both appearance-wise and structurally. As such, sometimes you're better off avoiding them entirely rather than slaying them, as they may have taken the place of a load-bearing wall.
While these may be hard to spot if you don't know what to look for, there's a few signs you may be looking at a common wall mimic: a slimy residue on and around a section of wall with no obvious source, a total lack of vegetation on a section of wall in an area that has vegetation present elsewhere, and even slight undulations or perturbations of the suspicious wall section - that's actually the slime breathing, and yes, they breathe. You'd be surprised to know how many adventurers don't realize slimes have to breathe.
dungeon mimics can be sorted into three distinct categories:
Consume-And-Replace mimics do as the name implies - whatever they mimic they do so by consuming a pre-existing one and copying its former appearance near-exactly.
Hermit mimics are so called based on hermit crabs - they hide in something normal, and use it as camouflage.
Classical mimics are the most well known - they're simply born, hatched, formed, etc already looking like something else, or metamorphose into that form at a set point in their lifespan.