• She/her

Writer/producer for Dreamfeel. Worked on If Found. Likes books, games, anime, communism


Tumblr (Best place to find me, especially for fanart)
www.tumblr.com/blog/evegoldenwoods
Bluesky (kinda hate it, don't intend to post much)
bsky.app/profile/evegoldenwoods.bsky.social

keftiu
@keftiu

Songbirds 3e is one designer's attempt to make their ideal dungeon adventure game, an impulse so common that it has a name: a fantasy heartbreaker. unlike many of these spirited-but-doomed attempts, i think Songbirds 3e genuinely lands on something magical - so i stopped myself early in, and decided to share the whole book as i experience the rest of it. i hope you enjoy tagging along!

Songbirds 3e is a tabletop roleplaying game about undeath, supernatural powers, and the blue dreams of the moon. In the game, you create a strange survivor of the world who was chosen (or cursed) by Death. Spirits aren't able to pass on to the afterlife and grow monstrous with each passing day. You know the songs to send them on. You have the abilities that help you find them. You are the canary in the coal mine. [...] It's everything that I want in a dungeon crawler and what I use to run my home games with.

join me for a journey in longform obsessive rambling...

(cw for drawn gore beneath the readmore)


keftiu
@keftiu

the above wound up just being coverage of Chapter 1: Creating a Songbird, so today it's time to get back to the book with a read-through of Chapter 2: Adventuring Equipment! i'm very curious to see what kind of gear these undead heroes get to haul around...


keftiu
@keftiu

onto Chapter 3: Magic now, and i'm terribly excited - a bit of peeking ahead has shown me that there are five different magic systems in store for us here...


spells are drawn in chalk, and not quickly - no cantrips here!

Fullmetal Alchemist continues to be better than the rest

casting their rituals takes time (either "dungeon rounds" or "segments of time") and has a Cost, usually in Coin (taken from a Songbird at the ritual's completion). some fun setting work gets done here; every spellcasting Songbird is told to draw their own unique sigil, which is present in every ritual they draw (and thus can be identified and traced), and it's noted that most Songbirds take pains to fill their personal grimoires with lies to confuse any would-be thieves.

i love to sense the emotions of nearby horrors

first off are four Tomes, as introduced prior: the spellbooks left behind by other mages in the world. the Book of Black and Draconomicon feel pretty classic, though nothing is a straight port from D&D, while the Agora Apocrypha and Our Crescent Goddess get a little stranger here. there's 12 spells here, 3 in each of the 4 Tomes.

big fan of the note that this water will probably fuck up the chalk circle used to create it

second are Songs, which the text notes can be cast through singing, dancing, playing an instrument, or even meditating. unlike the fire-and-forget rituals found in Tomes, a Song must be continuously performed to function - with saving throws to keep concentration when in peril. my favorite thing here is this sidebar explaining where the Coins go when you cast a Song:

steal from the spirits at your own peril!

Songs have a slight 'support' bent, and are just generally a little bit weirder than Tome rituals. i like them a lot! you get 10 in this bunch.

singing your comrades to blissful sleep...

if these don't excite you then we play ttrpgs for different reasons lmao

Draconic magic seems awfully sinister. their Costs are paid with the caster's HP, and most of them are pretty cruel supernatural commands who harm those who dare refuse. i like how distinct Draconic magic is from the other systems, and how immediately clear its rules are. there's 10 Draconic 'words' here.

though this game loves ambiguity and narrative negative space

i wanna cast Crumble SOOOOO bad

rare and powerful, Summons have more specific Costs than a typical spell, need the being's true name (only given to those proven 'worthy'), and must be called at a temple to them. living plot devices, all of the Summons are potent and strange; i like them a lot. Final Fantasy fans are very intentionally feasting here. 6 Summons are listed, but the format for writing your own is super clear.

hi bb pls call me

so fucking cool???

last but absolutely not least are Psychic Powers, which i'm just gonna post in their entirety:

good to know there's an empire and they're trying to create Cyber-Newtypes

milk dreams are the worst.....

back in Chapter 1, i mentioned those 10 Blessings/Curses - a few of them give your Songbird some starting access to magic! The Blue Mage gets a Tome of their choice, The Songbird Maiden picks 2 Songs, and The Sorcerer gets a fallen star (which happens to be the Summon Phoenix/Avion's unique Cost), so that variety can express itself in a group right from the jump. your gang of Songbirds will feel distinct from one another!

i tend to really dislike bulky, complex magical systems, so each of these fitting in a page or two (while being massively flavorful!) is a joy for me. this book continues to be an absolute blast! next time, we'll peek into Chapter 4: Time...


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in reply to @keftiu's post:

Snow's work is really special. Iron and Lies is a text that's formative to how i think about and play any game im involved in. Glad to see more people finding her stuff and i would be excited to read more of your thoughts on it!

in reply to @keftiu's post:

in reply to @keftiu's post: