There's an interesting tidbit from leaks of the famitsu interview with ryoko kui where she says it would be hard to make a dungeon meshi game since the story is all about the things that get glossed over in a game.
Which makes me wonder if it would be fun to make a forged in the dark ttrpg that flips the heist/downtime schematic, so that fights + exploring happen in a space where you still roll dice but you're expected to summarise/gloss over things, and the character moves and long extended sequences are all about what you do in camp, how you research things, etc. It seems like it could be really fun...
(I am not allowed to actually work on it tho until I finish my current fitd project)