So last night I played Castlevania 3 Draculas Curse past midnight. I didnt check the news later because theres only one bit of news to talk about. Today is the last day for Cohost before it gets converted to read-only and eventually shut down. So for this edition of Midnight Gaming, I decided to check out a game that user @boneroni suggested playing.

So here you go buddy, this one is for you.
So after the success of Castlevania 1 and the controversy of Simons quest, konami decided to try and take things back a bit with a prequel following Simons grandfather, Trevor Belmont, in his own crusade against Dracula. So before I complained about how Castlevania was a bit frustrating to play since it relied on difficulty to increase its longevity and to ensure you re-rent from rental stores. I have heard about Castlevania 3 being pretty damn hard but from what i've played, its honestly feels a bit more manageable compared to the first game.
One big thing is the whip, in 1 there was a delay between pressing B, seeing simon wind up an attack and then the whip is whupped for the attack. It was pretty common to be hit by something before you manage to whip them. Here though, the delay is a bit shorter and that makes a whole world of difference as I'm able to get an attack out and save myself from an enemy or a projectile. Jumping is still the same though so you need to watch your jumps, though oddly enough, theres quite a few areas where it feels like the devs held back a bit. Just some areas that have no enemies, maybe a small bit of platforming but are just..... simple? Castlevania 1 would have spared no punches and had every area contain monsters that would make getting through a hassle but 3? Nah heres a few candles for some hearts and power ups, the only threat thats here is the stairs.
And to be honest? Fuck the stairs. Fuck. Them. Gonna just say it, stairs are the worst thing in classicvania. They are the absolute bane of my existence in these games. You go up or down them slowly, making it hard to avoid some enemies. Attacking is too stiff even if you wanna use your item and if you're on top of some stairs and you wanna duck under a projectile, guess what happens? Go on guess what happens! And of course you can easily walk off to your death if you're too slow to press up on them when you're walking towards them. They are worse than medusa heads because atleast with those they always have a consistent pattern that you can plan for and they go down in 1 hit and arent in every level. Stairs though? Nah fuckem. Their only saving grace is that you're immune to knockback when you take damage.
Alot of the deaths/reloads I got from this is usually down to me either being impatient and not taking my time, being on the godforsaken stairs, or I picked up an item. This still has that issue of if you wanna keep your item, you have to be careful of every candle you whip incase an item drops, in which case you need to wait a bit for it to despawn before its safe to move on. God forbid I wanna keep my crosses with the III upgrade.
The game does feel like a continuation of 1, no doubt due to the reception of simons quest, though there are some notable features that was introduced here. One of which being branching paths you can choose in the early game which can lead to one of three potential partners, another innovation of the series. The partner you end up getting can be switched to at any time during gameplay and they do have some unique abilties. The mystic can get spell items that they can cast, Grant can jump higher and move fast as a climb on walls and Alucard has a ranged attack and can turn into a bat. Heres the thing, by the time you get these partners, you will assumingly have a Trevor with a maxed out whip and your perferred item, hopefully with an upgrade attached to that item. So you end up with a partner whos weaker, needing items to power them up in order to compete with the belmont boy.
I say assumingly cause if you can't tell, I was using the quicksave feature of this collection to play through this game so I ended up keeping my items. In a normal game, there would definitely be a better arguement for switching to your partner since with thier unique traits, they could help get you past a section you had trouble with. But if you used quicksaves or are skilled enough to make it far, you wont really need those partners much.
Actually lets talks about the castlevania collection for a bit. For some reason according to the collection, castlevania 1 came out in 87 but its japanese version was only out in 93? Even though wikipedia says japans version came in 86. While 3 came out in 89 for there but in the west it was in 90? Why is the collection displaying such misinformation? And why is simons quest jp version not included? Dammit konami.
Well thats that. If you reading this on cohost then thanks again, for everything. My time on cohost wasnt much but it was pleasant. Its unfortunate for things to be how they are but I atleast hope y'all are able to find each other on other places. Im still posting Midnight Gaming on Tumblr and on Pillowfort and i'll see about getting that rss feed up finally. Godspeed lil eggbug, god speed.

Feel free to leave feedback and game suggestions. Anons are currently on. See you all tomorrow.


