
Poet, writer, studying Network Security in college, in my 30s,
Genderfluid Trans Femme
#PluralGang Among other things.
Trans Rights Right Now
Header by @Fluxom-art
Icon by @WITCHYQUINNE
not quite. You still take care of your car and customize it and stuff, but the vibe is a lot different-- you're trapped in this like, anomalous zone in the pacific northwest and you gotta drive through various semi-randomized sections to try to gather materials in order to try to leave it
Pacific drive is built to be a playable game, and so the details of car maintenance are balanced between "Need to actually consider" and "It's fine, ignore the logic flaws"
A good example is that doors can rust and decay. When you are holding a door, you can put it anywhere a door can go on a car. Try to put it on the driver's door? bam, it's a driverside door. Pull it off and attach it as the flipup trunk door? It's a trunk door now. Don't worry about it. You're collapsing the quantum state of Door into a suitable socket on your magic car.
Same for panels.
You still gotta take care of your car and treat it as your companion, but it's not sisyphean. to do so.
Setting is a PNW forest Magic Radiation Anomaly Zone.
not really. i feel like the car (both the act of driving it and working on it) feel a little too videogamey for my tastes. like the way that the act of working on a car has been simplified in a way that feels diagonal my summer car's simulation-adjacent approach to it