a pooltoy, Charge, Cradle, Echo, Kharaya-do, Luna, Meredith, Sevens, Sparkles, Spoke, Taliesenn, Tanwen/Tanwyn, UMBRA. and Vivi


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Autistic, ADHD

Nonbinary, Genderqueer, Trans

Kinky Ace, Demi, Bisexual


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in reply to @FaeAlchemist's post:

aaaaaaa I'm apparently being given an old hand-me-down vr set sometime soon and all I can think about is being able to maybe finally experience being short, being 3 feet tall, getting to look up at people instead of dealing with being one of the tallest people in any given room, I'm so excited for it aaaa

Oh that's fun, I never thought about that aspect of VR. That's a really fun thing to play with. (I'm assuming this is in the context of something like VRChat?) Not sure if it even supports this but I'm imagining models with multiple sets of eyes being able to switch between them, like a Jirachi's normal eyes and their stomach eye... Not much of a height difference there but I imagine the world would look a little different through the weird psychic eye lol.

It's VRChat we've used, yeah. It's pretty decent at supporting size outside of macro situations, where you can literally make your avatar so tall nobody can hear you. Movement speed is also static, which makes shorter avatars feel faster, in turn making them more liable to motion sickness. Luckily we're pretty resilient.

I don't think you could pull that jirachi eye level bit off in VRChat specifically, but we're not familiar with other similar software. Obviously it's programatically possible. I do think putting your eyeline beneath your shoulders raises some (not insurmountable) questions on how you'd do arm tracking though. I think making the world look different is probably possible with shader stuff? It seems kinda black magic to me, but someone did make the entire Half Life 1 tram intro into a VRChat avatar using shaders.