a pooltoy, Charge, Cradle, Echo, Kharaya-do, Luna, Meredith, Sevens, Sparkles, Spoke, Taliesenn, Tanwen/Tanwyn, UMBRA. and Vivi


Plural

ΘΔ

Autistic, ADHD

Nonbinary, Genderqueer, Trans

Kinky Ace, Demi, Bisexual


Weasyl (Visual Art and Commissions Archive)
www.weasyl.com/~faealchemist
pronouns.cc (WIP)
pronouns.cc/@FaeAlchemist
🗡️pleasepraise.me
pleasepraise.me/Kharaya-drone
🪀pleasepraise.me
pleasepraise.me/Cradle
Neocities (Personal Site)
faealchemist.neocities.org/

As with our other skins, this is made for Ears by @unascribed.

This was hard. Like, hard anyway, and then I tried to add muscle definition. Minecraft's player model was not built for muscle definition. Ultimately I ended up kind of winging it, because trying to map anatomically accurate muscles to cuboids is hard enough, without having to account for low pixel density. And I think the elbow might be a bit cursed. I will admit it's probably easier when you're working with a wider array of shading, but we don't have practice on that shrug (light magenta)

Overall I would say I'm pleased with the result though. Just, took a bit to get here.


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in reply to @FaeAlchemist's post:

The manipulator doesn't seem to display the option be default? We found it by accident by corrupting the data pixels (also an accident). @unascribed has seen some of the skins we've made in Ears without commenting on the chest, so I assume it's not some secret in dev feature.

Here are the data pixels from the skin above, which should get the chest option to show up in the manipulator:
Data Pixels
You'll need to fix everything else from the data pixels afterwards though.
—🔋

thanks! after spending a while finding out where in the texture controls it, ive got that added to my skin now. looks like the important data pixel is the rightmost on row 2. it looks like there is some transparency draw issues between the jacket layer and body layer for partially transparent pixels though.