It's been a rough year or so for Raspedglazes. First a werecoati1 child attacked. Naturally, I banished the hunter who killed them, so as to prevent an outbreak. Unbeknownst to me, a second dwarf was also bitten. But that wasn't an issue because he got killed when the necromancer's siege arrived.
The glass industry was going well, until we had to shut the main gate, locking sand outside. Currently things seem largely sustainable, with the one issue being a finite supply of wood. We nearly lost the Militia Captain early in the seige, he was stood on the drawbridge when it withdrew. And exit was quickly built then secured, allowing his rescue. Later a goblin zombie crossbowman manage to somehow land on the closed drawbridge, despite being isolated by air or wall on every side. He got two children before being ended by someone when I wasn't looking. Combat logs were kind of overwhelmed by zombies vs. visitors and olm people vs. cave wildlife.
Magma transport is coming along well. I made a bit of a mess of things with floodgates before I realised pumps can be manually acitvated. I just need to forge the minecarts, and work out where I'm putting the magma.
There was a minor funtime in the crafting area. The farmer/necromancer got in a fight with a planter at the butchers shop, and ended up raising a whole bunch of deer hair and a troglodyte. Only one fatality, but it was enough I decided to put the farmer/necromancer in solitary confinement. He got elected Mayor as I was building the room, so that was funny. The night creature troglodyte is stuck part way up the stairs, as he is now immobile. He's friendly to my dwarves though, so I just kind of ignore him.
Current goals:
- Complete transfer to magma power.
- Secure a safe source of wood either by digging a large enough cavity near the surface, or sealing off a sector of natural cavern.
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Coati are a kind of small South American mammal related to raccoons.