So, Violence dropped some time ago and these motherfuckers came with it, bitches were so bad that they had to be nerfed like 4 days in and still pose a VERY big threat. So its my duty to tell y'all how to deal with these assholes so well that they'll be seen as filth afterwards.
First off, HOW DO THEY WORK?
These bitchasses wield 25 health, don't like moving towards you, and have 3 attacks they can use, 2 at far range, and 1 at close range.
Their main attack is firing a rocket that tracks your predicted position and deals 35 damage, on top of that, if not hit by it, the guttertank will freeze it and explode it themselves, dealing the same amount of damage, these rockets CAN be affected by the freezeframe, more on that later.
They also can lay down a landmine instead which acts like the mines seen in 7-2, they are immune to the explosions UNLESS you parry the mine at them in which it'll deal damage AND grant you the "+ LANDYOURS" style bonus.
Their final attack is preformed at close range when V1 approaches them as you would everything else. This attack is them throwing a really fast punch that deals 35 damage, can't be parried, has deceptively far range, and will send you FLYING. This punch is also prepared whenever you whiplash at it. However, if you are able to dash away from the punch, thanks to the nerf they had, will trip and fall, dealing a small amount of damage to them and can be parried to deal even more damage from it.
So, how do you go about RENDING THEM APART?
First things first, the freezeframe rocket launcher is a VERY powerful tool against them, shutting down their rockets with its alt fire and allowing you to ride them, instakilling them and giving you the "+ ROUND TRIP" style bonus if you land on it, you can also shoot the rockets to grant red explosions in the case of other enemies present.
The attractor nailgun or sawblade launcher is also great for them, as the magnets are good at hindering their rockets if the freezeframe is out of commission and the primary fires are also good at dealing damage at a range regardless of them being nails or saws.
The guttertank's landmines are also good at dealing with them, as parrying one at them can deal some good damage and grant some additional style.
Baiting punches is also a good way to deal with them, as the trip can open up a window to deal your up close damage with a parry to add just that additional damage, the guttertank will also grant the "+ SLIPPED" style bonus if it dies to being tripped
Do NOT expect the guttertanks to kill themselves, as they are immune to all self damage {HOWEVER, if you magnet a guttertank, and freeze the rocket, they'll come back at them dealing a rocket's base damage as if V1 had fired it, thanks @Seele ๐}, however, the explosion based attacks they possess are good at offshooting the damage to other enemies
Don't rely on the whiplash to get in, as the guttertank will prep a punch just for you doing that, making dodging said punch WAY harder to dodge
Otherwise, use most of your long range damage options {Like coins or railcannon charges} to deal with them as their ranged attacks {mainly rockets} are quite easy to deal with once you learn how to dodge the rockets well, in the case of multiple guttertanks, consider the freezeframe's alt fire to give time to do your damage
Hopefully this helps somewhat with the guttertanks, since even after the nerfs, they are not easy to deal with, especially in the cybergrind, and worse, 7-2's final room. Any comments featuring additional tips or feedback will be wonderful as I can adapt them to this guide to really make it the ULTIMATE guide on them.
{Since there are multiple "gutter" type enemies, and you're struggling on the gutterMEN instead of/as well as the gutterTANKS how about you check this guide written up by @therealphun (It is REALLY helpful)}
