• She/They - Plural

Depressed bitch with a soda addiction-
mmmmmm can't get enough of the fizzy drinks

posts from @FakeVin tagged #longpost

also:

Sooooo, I might've disappeared off this site for a bit now and heavily slowed down on being online with some exception cases {like this cool rp server I joined} so where was I this time?

Well, a bit ago I got into 2kki thanks to a very close friend of mine after years of swearing I'd never play it thanks to having only seen the worst parts of it and just generally being a worse more stubborn person all that time ago {which I was like, very unaware of until recent which really decked potential development}. Now don't get me wrong I am still quite thick skulled at times, especially when it comes to self risk, but playing 2kki has given me a form of appreciation in general.

All these worlds handcrafted by various people, I can't help but love them all for the love that was put into them, even if I might express disdain for certain worlds {The delta_judgement route comes to mind with how hostile it is to navigate} and being able to experience it for yourself {Or as I've been doing, with others using https://ynoproject.net } is an experience I wouldn't pass up with all the beauty in the individual worlds

One particular world strikes a chord with me, Lavender Waters, on the surface it's a really pretty world at the end of a long route, and it still is, but it was there where I found a lot of sentimental value thanks to that close friend of mine, and where I really started to find an appreciation for life, for friends, for myself even

I almost died yesterday even and for the first time in my life I felt scared to die, I knew I had a whole life ahead of me, people to love, sights to see, experiences yet to be done. It felt so different, but refreshing that I could see life as something to be loved, something to appreciate instead of abhor. Looking outside my window to see grass, trees, the sky, all arranged in the familiar pattern they always are, normally it's a sight I see everyday but I've grown fond of it now.

Life's been rough on me recently but I know I'll power through, for my friends, to see another day of god's green earth, for myself even. And that's enough for me to want to continue on, I appreciate it all too much to go out anytime soon, I'll probs post less online since I want to stop and smell the flowers but I just wanted to say my thoughts

Peace out - Toast/Eve/Vin/whatever the fuck y'all call me



Alright, so I was talking about cooking with @therealphun and ofc the topic of microwaves was brought up and I deadass BROKE ranting about how much these things have caused me the WORST cooking related issues-
AND HERES WHY THEY SUCK SO MUCH ASS THEY MIGHT AS WELL BE SLUTS THE WAY WE PAY THEM TO SUCK ASS-

So a little personal experience with these machines, I deadass blew up at least 3 microwaves and almost blew up many more since these things suck, the first two times were me thinking I could trust the "Auto menu" options they have {which by the way are LITERAL SUICIDE BUTTONS, DO NOT PRESS ANY OF THEM} and the last one was admittedly on me for inserting a plate with gold lining in there, and despite knowing how to FUNCTION a microwave, I still end up missing the mark and making either the most lukewarm or burning hot stuff with it because the DAMN WATT SYSTEM IS SO ASS THAT IT MIGHT AS WELL BE A GAMBLE IF THE COOKING INSTRUCTIONS WORK WITH IT.

And that's not even all, the microwave is meant to be a tool for cooking quick and easy things much unlike ovens, stoves, or grills, but NO, THIS IS NOT EASY, YOU SPEND MORE TIME CHECKING IF YOU GOT THE RIGHT WATT POWER LEVEL AND SETTING UP THE TIMER THAN COOKING THE THING ITSELF, AND AFTER ALL THAT THE FOOD ENDS UP BEING UNDER/OVERCOOKED, NEVER DONE RIGHT. I'D RATHER START A FIRE AND JUST COOK THE THING OVER THAT. Oh and I don't even KNOW what you're meant to use the defrosting buttons for since they're ALSO suicide buttons like the auto menu, NOTHING makes sense, and EVERYTHING ends up making the microwave explode meaning you just wasted upwards of EIGHT FUCKING HUNDRED UNITED STATES DOLLARS of money on a BOMB and have to spend more on a replacement-

Closing off, damn I did not know there was such a thing that sucked so much ass it manages to make a slut blush, you pay Primrose {from octopath, who is a slut} to suck ass and at least its some meager pleasure without much weight to it, a microwave has NOTHING, you pay it to explode and be a waste of money that can't even cook right, this FUCKING "quick and easy" tool is NOT quick NOR easy, it will give you a headache, and it will cause you to cry like I did in a voice call like half an hour before I made this rant-
Peace out - from Toast, who became a j9 on the toast chart {usually an e6} after this rant



So, Violence dropped some time ago and these motherfuckers came with it, bitches were so bad that they had to be nerfed like 4 days in and still pose a VERY big threat. So its my duty to tell y'all how to deal with these assholes so well that they'll be seen as filth afterwards.

First off, HOW DO THEY WORK?

These bitchasses wield 25 health, don't like moving towards you, and have 3 attacks they can use, 2 at far range, and 1 at close range.
Their main attack is firing a rocket that tracks your predicted position and deals 35 damage, on top of that, if not hit by it, the guttertank will freeze it and explode it themselves, dealing the same amount of damage, these rockets CAN be affected by the freezeframe, more on that later.
They also can lay down a landmine instead which acts like the mines seen in 7-2, they are immune to the explosions UNLESS you parry the mine at them in which it'll deal damage AND grant you the "+ LANDYOURS" style bonus.
Their final attack is preformed at close range when V1 approaches them as you would everything else. This attack is them throwing a really fast punch that deals 35 damage, can't be parried, has deceptively far range, and will send you FLYING. This punch is also prepared whenever you whiplash at it. However, if you are able to dash away from the punch, thanks to the nerf they had, will trip and fall, dealing a small amount of damage to them and can be parried to deal even more damage from it.

So, how do you go about RENDING THEM APART?

First things first, the freezeframe rocket launcher is a VERY powerful tool against them, shutting down their rockets with its alt fire and allowing you to ride them, instakilling them and giving you the "+ ROUND TRIP" style bonus if you land on it, you can also shoot the rockets to grant red explosions in the case of other enemies present.
The attractor nailgun or sawblade launcher is also great for them, as the magnets are good at hindering their rockets if the freezeframe is out of commission and the primary fires are also good at dealing damage at a range regardless of them being nails or saws.
The guttertank's landmines are also good at dealing with them, as parrying one at them can deal some good damage and grant some additional style.
Baiting punches is also a good way to deal with them, as the trip can open up a window to deal your up close damage with a parry to add just that additional damage, the guttertank will also grant the "+ SLIPPED" style bonus if it dies to being tripped
Do NOT expect the guttertanks to kill themselves, as they are immune to all self damage {HOWEVER, if you magnet a guttertank, and freeze the rocket, they'll come back at them dealing a rocket's base damage as if V1 had fired it, thanks @Seele 👍}, however, the explosion based attacks they possess are good at offshooting the damage to other enemies
Don't rely on the whiplash to get in, as the guttertank will prep a punch just for you doing that, making dodging said punch WAY harder to dodge
Otherwise, use most of your long range damage options {Like coins or railcannon charges} to deal with them as their ranged attacks {mainly rockets} are quite easy to deal with once you learn how to dodge the rockets well, in the case of multiple guttertanks, consider the freezeframe's alt fire to give time to do your damage

Hopefully this helps somewhat with the guttertanks, since even after the nerfs, they are not easy to deal with, especially in the cybergrind, and worse, 7-2's final room. Any comments featuring additional tips or feedback will be wonderful as I can adapt them to this guide to really make it the ULTIMATE guide on them.

{Since there are multiple "gutter" type enemies, and you're struggling on the gutterMEN instead of/as well as the gutterTANKS how about you check this guide written up by @therealphun (It is REALLY helpful)}



The Screwdriver, the green variant of the railcannon, a weapon contextualized as the hard hitting but cooldown having weapon in Ultrakill's small but diverse weapon cast, setting the standard pretty high for this alt in particular.

The Screwdriver itself fires a drill projectile when fully charged that deals 3 damage on impact and 7.25 more damage over the course of 7.5 seconds, dealing 10.25 damage overall, {the most single target damage a railcannon can get compared to Electric's 8 and Malicious' 8.25 max} in those 7.5 seconds that the drill sticks to an enemy {Killing an enemy before duration is up gives a one second grace period}, the blood healing radius increases allowing extra distance while getting the benefits of healing.

Alt fire like every other railcannon serves as a scope of sorts zooming in allowing for more precise shots, useless in a game like Ultrakill however this was intentional due to Hakita not wanting people to bother him about the absence of an alt fire despite the railcannon's design to only have a primary fire.

You can also punch the drill whenever it's in an enemy to add an additional 4 damage to the punched enemy and sending the drill flying in the direction punched with ZERO vertical dropoff, it can be moved from enemy to enemy which resets the drill timer allowing for the DOT and healing effects to last longer, an unique interaction this has is with Maruices, as their corpse still allows for drill punching despite any other enemy corpse not allowing this.

The drill won't produce a blood fountain on sanded or blessed enemies however they will stick on, still dealing damage to sanded enemies {not blessed ones though, blessed enemies are invincible} and still allow for drill punching helping increase lifespan.

The drill also has a few interactions with certain enemies, most notably against Mindflayers, shutting off their ability to teleport as long as the drill is on them. Other interactions include slowing down V2 and attracting the aesthetic lighting in both 5-2 and 5-4, allowing for bursts of 30 damage, albeit this is realistically only viable for Leviathan

With all the "what it does" out of the way, let's get to the main question-

WHY DOES IT SUCK AND WHY IS IT GOOD THE WAY IT IS?

For why it sucks, it's the DOT effect, in the 7.5{+} seconds that the drill is up there is a LOT more you can do with your time and most importantly, a railcannon charge. Railcoining with the Electric or core nuking with the Malicious are way more damaging uses of a charge, leaving the Screwdriver without anything to add immediate damage. The few uses it does have like the healing radius and Mindflayer teleport stunning can also be nullified by simply dealing damage, Mindflayers having an instakill tech with the Malicious & the lack of taking damage because everything dies so fast nullifies the Screwdriver's uses even more creating this weapon that has the cost of a railcannon charge, a valuable resource of the likes of coins, yet is still outclassed by so many other options.

However, I think it's good the way it is, it may be outclassed horribly yes, but typically it takes a high skill to get stuff like railcoining down in an environment like Ultrakill's. So a weapon where the main benefit is to be low-mid skill friendly is a really good addition to the weapon roster. The DOT allows for more focus on dodging things, the blood radius buff allows for healing from further distances not to mention it being active for 7.5 seconds makes it REALLY good for faster bosses where blood is hard to come by like Gabriel and the prime souls {although do mind parrying the close up attacks causes accidental drill punches} or attaching to a tanky enemy in a room that demands constant movement as a portable blood fountain. On top of that, the unique effects makes some of the toughest things easier to deal with, such as Mindflayers being unable to teleport or V2 becoming slower, allowing for more ease in besting them.

TL:DR, the Screwdriver is horrible in higher level play due to being outclassed, but is a beginner friendly weapon that helps newer players out a LOT. Which I believe to be why it's good the way it is.