Left, Sega CD, 1993; right, CD-i, 1994. Same team, basically at the same time. It's wild how different systems could be back then.

Left, Sega CD, 1993; right, CD-i, 1994. Same team, basically at the same time. It's wild how different systems could be back then.
The Super Nintendo could use palettes that selected from colors with 5 bits per channel, leading to a total of 32768 colors it could select from for its palettes. The Sega Genesis/Mega Drive could use palettes that selected from colors with 3 bits per channel, leading to a total of 512 colors it could select from for its palettes.
Yeah, and my understanding is the CD-i can do 16-bit or 24-bit true colour, so I guess that explains the much more detailed image on the right. I usually see stuff using 256 colour mode though
I miss when games had these kinds of diagetic interfaces, too. I was fascinated by just the StarCraft menu as a kid.
Right? The football equivalent of Wing Commander's between-mission menu. :)
It makes me feel like it could be a Mystlike adventure game about NFL football, and that's a neat idea.
in addition to Wing Commander, Terra Nova: Strike Force Centauri has some good ones