I keep staring at the 4e database and in awe on how so many enemies are the "same" in that they're variations of a single template-enemy.
Most every Brute has either a grapple, a Bloodied interaction, and/or area damage.
Every Artillery has multistrike of some sort, and of course range.
Most every Soldier Marks you and kicks your ass.
etc.
Like it's shockingly simple. There's only like 7 Guys.
Which got me thinking about how "Enemy who stuns/silences you" is perfectly fine in a tactics videogame (where you control the entire party/squad) but in a TTRPG is sucks shit because that one player now can't play the game.
On the contrary, any cool shit an enemy does, players might pop off.
Like it's been fuckin' forever since I fought like, Thorns-Damage Guy.
