🦊 welcome to the vulpe zone 🦊

🔮 adult furry artist and programmer 🔮

be advised some of the posts here might be nsfw! for now most of them will sfw be though.

ive posted a few game titles to itch now! feel free to check em out!
i sure am gonna miss this place
https://foxball.carrd.co/


Leena
@Leena

This post is such a great little primer, and students love it, so I thought I'd share it here too.

Dead Static Drive is sort of a mix of Open Map and Floating Modules. I look forward to sharing more detailed diagrams of my work soon, but I'm on my Home Computer today and don't have access to my juicy cork boards and whatnot. (I'll use #DevStaticDrive when I post about DSD dev stuff).

Thanks to Sam Kabo Ashwell (Hawaii) for posting this tight lil resource.

I used it in the classroom in the weeks preceding the student's twine assignments, both as a way to show them there were more ways to write a twine game than just the gauntlet (no shade on the gauntlet, totally has its place) and to also help them with scope. Choosing the structure based on what their story needs before they start seemed to help them keep close to the word count this year. It also helped some students realize their story wasn't actually something they wanted to tell, which is a good thing to acknowledge before committing to it!

What's great about this apart from having snappy visuals (always good), is how he goes on to explain the effects using these structures might have, and gives examples of each in real world use.

Share this with anyone who needs it: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/


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