eh i figured cohost would be the place most likely to appreciate this aesthetic.
ive been toying with posterization effects, i kinda want to look into doing like a colour lookup table or some other more advanced colour manips if i can figure out how to do em. not really sure where to go from here...
oh yeah, this is realtime procgen, im really pleased with it but it sometimes crashes for no discernable reason. other than that its a lot of fun!
theres like 2 directions i want to take this game, either a really trippy racing game, or this more open world-y exploration game. i made some wild materials that ive been trying to get to work on the procedural terrain as well, if i can get it it will look amazing
