zelda becoming a massive open world sandbox is not unexpected, but it makes me wonder if we're ever going to get another title that feels experimental and very out there ever again. I played BOTW, everything I've seen of TOTK seemed fine and funny with the korok torture but nothing made me wanna go out and spend a stupid amount of money for a copy (I didn't even look up what it costs in brazil but it must be way too much) for a game that's essentially BOTW again but with a little more stuff and vehicle shit. maybe a spinoff could be different because it looks like the mainline games are just gonna be this from now on because they make a bajillion dollars. idk feels like all AAA games kinda all converged into becoming big open world sandboxes and there has to be a point where that gets boring, right?
I feel like the latest AAA game that bothered attempting to do anything with the idea of the open world was Death Stranding, it focused way more on navigation and how you moved around it which was super interesting! Planning routes, adapting, constructing things that could help other random players and being helped by other's structures, etc.
I enjoy big dumb sandboxes, BOTW was great, beat it a few times, I put in too many hours into Bethesda open worlds and Rockstar open worlds, they're really fun time wasters, but I can't help but wonder if this is it, games are just going to be variations on those forever now

