Foxtrot68

A wolf or several (&)

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We're your average trans wolf girl(s) furry artists.
Stuck in 🇧🇷
Always open for commissions!!

Minors DNI🔞

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Contact info:
Signal: Foxtrot68.67
Discord: foxtrot_68
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文法のごめんなさいの悪い

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therian box in two shades of blue, the text reads "this user's theriotype is a gray wolf", there's a picture of a gray wolf on the left and the therianthropy symbol on the top right corner.



It's been a while since we touched ESO but.. Are these the same guy? I don't know! It sure doesn't feel like it. As much as Morrowind is a game from 2002 there are ways to modernize an art style without making it lose its original intent and I think ESO is like that lady who thought she could restore that painting of jesus in many ways. "I can do better", but then you look at what they did and it feels.. wrong.

Vivec is so shiny in ESO, his temple is lushly decorated in gold and that all feels off in a way that's hard to explain without sounding like a turbo-nerd nitpicking things, but I was thinking just now that they managed to fuck up his skin, it's shiny like metal, instead of normal (for fantasy race skin tones) dark elf skin and chimer yellow. there's reasons why Vivec's skin looks the way it does, the yellow isn't meant to be made of gold like ESO interpreted it, it's meant to represent the people who came before the Dunmer, the Dunmer were literally "cursed" to become that way because of the betrayal of the Oath the Tribunal gods made with Azura. Making him shiny, his temple shiny, his armor shiny and his fucking skin reflective gold ironically overshadows all meaning behind the original design, which is some genuinely neat fantasy writing because it's intertwined with an intriguing universe and its inner politics and religions. They genericized one of the most important dudes™ in morrowind lore because.... idk. everyone in ESO is too conventionally attractive, you get the impression playing morrowind that the Dunmer are a historied, hardy people, from the velothi of the summerset isles to the harsh lands of vvardenfell with its volcanic ash storms and aggressive fauna and inhospitable planes, but they made do and conquered it.

Morrowind is the intersection of a strange, fascinating culture clashing with the interests of the traditionally expansionist colonizer cosmopolitan Empire and its influences on the region and its people. there's a conflict of faiths, which is made absolutely fascinating by the role the player could play in prophecy and being labeled a heretic and ostracized by the ruling religion, the Tribunal and their temple, the Dunmer don't need to worship the 9 divines because they literally had living gods living among them, with a dark history that was purposefully kept from public knowledge so as to not diminish their immense power and influence on their faithful worshippers. Calling all of this "lore" feels like I'm being unfair to the original ideas Morrowind brought to the table and to the Elder Scrolls universe, because lore implies to me something you can easily ignore and doesn't matter, but the "lore" is why Morrowind remains in public consciousness to this day. the combat sucks, but the world is so fantastic it kept people hooked, it inspired reimaginings (that missed the mark) and fan expansions that are so devoted to this corner of the world it's impressive.

anyways I see ESO Vivec and I see a shiny quest giver not a character.


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in reply to @Foxtrot68's post:

the way I interpreted ESO vivec was that they were trying to fully put on how much of a momentously self-important douche he is, by implying that he looks like that on purpose. because really, you know vivec's character, he would absolutely make himself shine like polished metal during the day when he's still floating out for all to see like a statue to his own brilliance.

these two vivec portrayals happen in different periods; morrowind vivec is long after he's stopped communing with the people, ESO vivec is during the events that kicked off the tribunal's spiral into no longer talking to their people. I wouldn't imagine that a horrible fascist who thinks he's become a god would use his power for anything but making himself look prettier, prior to finding out he's actually not a god and can indeed still die.

but yeah he's basically a shiny quest giver in ESO, ironically only sotha sil interacts with his relevant stories in any way besides "is vaguelly present, does some tribunal stuff, gives you a few quests". I think vivec was better when there was enough character to him that random novellists misgendered him, leading to a myth that he uses any pronouns. (tangent: he does NOT use any pronouns. if he used any pronouns, retainers would call him by pronouns other than he/him in his presence. unlike most intersex and trans folk, misgendering vivec in his presence wouldn't result in flaccidly annoying him, he'd probably just instantly vapourize you or lock you in the jail inside of the reminder of how much he loves you. sorry for that tangent ive gotten annoyed by this repeatedly, he's the only intersex rep in anything that's a person and not a cadaver)

On God, thank you for saying all of this. I feel a little bit less crazy for having gotten to read, among other elements of what you've said here, your point about how creative expression gets flattened and homogenised, even by 'fans', into effortlessly-replicable, brand-safe 'lore'.

I will say that I’m half-expecting Skywind to suffer from a similar fundamental flaw (a similar brand-safe absence of creative ethos, even) - an obsession with 'lore' paired with a profound disinterest in what its source material might have set out to express. If it comes out the way I’m expecting it to come out, you might end up seeing a big post from me titled something like, “The Creative Perils of a Shot-for-Shot Remake: Skywind and the Limits of ‘Fandom’ Appreciation for a Work”.

glad you enjoyed it, it was very off the cuff but it does bother me when interesting writing and worldbuilding gets boiled down to just lore. lore is such a weird term in our current online fandom obsessed environment where nobody really agrees on what it means, we're on the party that thinks you call "lore" stuff that's almost disposable and superfluous. not that lore can't be interesting, elder scrolls has some of the neatest lore out there, but it feels like a lot of people put too much value on it instead of meaningful writing which can be considered lore, but again it feels like a disservice to call it that.

I remember watching that trailer about Skywind's progress and it hit me in the same way ESO Vivec (the guy and the city) where things feel "off", they seem to be trying to modernize things, trying to keep some of the iconic mechical stuff but it doesn't quite feel like Morrowind. It feels too polished? Too much like Skyrim in its design ethos? I'd be interested in reading a post like that, I get the feeling Skywind, after all this time, is gonna just feel like skyrim, except with slightly overdone VA.

I've seen posts to that effect circle around here, it feels like when people call writing "lore" it immediately diminishes it for me, because that says "okay you can ignore this", but in Morrowind I'm all over the writing because ignoring it means you're gonna be less involved in the world. I think lore can imply that depth like in Morrowind but it's really far from the norm. I think if lore can interact meaningfully with narrative then it has some real value instead of being anecdotes about some dead king from the first era.

I feel this. Notably for me they also did the inverse, to the same end, with Vvardenfell's insectoid creatures, relegating them to a narrow category of creepy nastiness because that's the only way for them to fit into the safe brand. TES3's silt striders and nix hounds were buggy and alien but in an enchanting, masked, mysterious and melancholy kind of way; animals that have a deserved place in an ashen, ghostly world. ESO sees them, it seems, like "It's weird that they're huge bugs, right, so let's make them disgusting. Silt strider is a flea now. Nevermind that those legs don't look very
stride-y. It's a flea, job done."

you're right, god that's just sad. morrowind and vvardenfell are absolutely fascinating because the bugs aren't just nasties, they're friends, they're used as cattle in egg mines, they're a mode of transportation. they feel like they belong and are intrinsically linked with the world they inhabit, and people make use of the animals in ways that make sense, like scrib jerky and jelly comes from scrib, people hunt nix hounds for meat, kwama provide eggs and the foragers meat too. no other elder scrolls game is gonna match that feel you get from vvardenfell where people not only exist in the world but they also interact with its creatures like the dunmer do.

Yeah! Much is said of the alienness, but you're right, they took it all the way and back around again to "It's normal, actually," just people living somewhere. ESO I'm sure has bug product items, and I don't doubt that they think they're aiming for that same effect (haven't played more than 15 minutes of it), but it's really hard to look past some of those visual design choices. Anyway, sorry for making this about bugs. Vivec is cool too.