Foxtrot68

A wolf or several (&)

--

We're your average trans wolf girl(s) furry artists.
Stuck in 🇧🇷
Always open for commissions!!

Minors DNI🔞

--
Contact info:
Signal: Foxtrot68.67
Discord: foxtrot_68
Telegram: @Foxtrot_68

--

文法のごめんなさいの悪い

--

therian box in two shades of blue, the text reads "this user's theriotype is a gray wolf", there's a picture of a gray wolf on the left and the therianthropy symbol on the top right corner.



PhormTheGenie
@PhormTheGenie

There is something uniquely unsettling about the current genre of "Mascot Horror".

Not because of the, you know, scary content, but rather because every game/movie/etc. in the genre seems to be trying to do the "Cheerful Happy Theme Park turned into Deadly Killer Robots" thing, but simultaneously asking the question "How do we ensure that - despite the murder - our character designs are cute, appealing, and inoffensive enough that we can sell it to kids if our property takes off?"

It's like... Make it cute as a smokescreen, so that you can make it scary for horror, but make it actually cute for marketing.

It all feels over-calculated.


You must log in to comment.

in reply to @PhormTheGenie's post:

Same, I don't understand how you can market this kind of horror to children. It's just a big disconnect in my mind, like when 80s action movies had toys despite being rated MA (looking at you RoboCop).

I don't think anyone expected it to happen, honestly. FnaF was pretty specifically targeted at an older audience, not necessarily because of the jump scares and the implied murder, but mostly because kids wouldn't have a frame of reference for the animatronic-band pizzeria concept. It was before their time, and the main hook of the series was "Remember that place you went to in the 1980s/90s when you were 10 years old? What if it wanted to kill you?"

But somehow, kids latched onto FnaF hardcore. And that shifted the entire perspective of many developers almost overnight.

Though, like you say, it's nothing new. They did make a Robocop cartoon when I was that young. A freaking cartoon! For Robocop!! What!!

My gf (whose not that much older than me) describes the FnaF characters as "comforting". And I just do not get why. These are the tortured souls of murdered children stuffed into discount chickie cheese dolls. I do not understand how that can be comforting to someone.

Unfortunately it's a result of Scott Cawthon making an absolute killing off FNAF merchandise. Almost every copy cat in the genre, just wants to make the same bucks that he did off Foxy plushes. Goosebumps arguably did it all first, but those characters still had a "gross" element to them. FNAF proved that marketable designs are how to make money regardless of the characters context.

The worst bit for me as someone who adores theming and mascot characters in their original context, is watching everything I love slowly get a horror adaptation over the last decade and have things reach the point that I couldn't even make a chost the other week about a cute idea without someone assuming I had a sinister twist in mind for it...

You're absolutely right about FnaF, which continues to baffle me given that the inspiration (And arguable necessary background) for the series was laser targeting people who were kids in the 1980s/90s. I guess kids are just going to like whatever they like. And people are going to follow the money - Even if that money's being made by a regressive asshole.

And also, holy heck, yes. It's so lousy that any time anyone sees a fun cute mascot now they almost immediately assume there's a horror aspect to it all. That's really unfair!! And I'm so sorry that you're feeling the impact of that. Cute furry mascots should be available to enjoy in non-horror capacities!

iirc Scott tried to make kids games for years, got told the models he was making where creepy and he decided to make a horror game out of them, which was then wildly more successful than his children's entertainment. Which is to say he was at least trying to target children originally and more stumbled into the money and horror stuff. The stars kinda aligned to make FNAF a thing and everyone else has tried to catch that lightning in a bottle again since.

And yeaaaaaa, I am so pained by how people react to seeing cute mascot characters now. So much of my own personal work is focused on the unironic enjoyment of cute cartoon animal characters vibing in cool happy worlds without conflict. The solution I'm sure is to just keep making what I love with my whole heart, but the knowledge that some will always initially react with the assumption of horror is a mood dampener...

Oh heck. I wasn't aware of that detail on FnaF. Blech. As you say, though, it really was lightning in a bottle - people chasing it have a tall order to replicate.

I, for one, deeply encourage your work. Cute cartoon animals should be able to exist in cool worlds and be happy there! I know that people's assumptions will always kinda be an issue, though (And as a genie, TRUST ME, I totally get where you're coming from). Please just know that you're able to enjoy cute cartoon animal characters, mascots included, in a happy and enjoyable way that suits you!!

Honestly, as someone who was 12 when FNAF came out, I don’t think it’s surprising at all that my peers latched onto it.

80s/90s media was already the biggest inspiration for a very large portion of the horror stuff people my age were reading (Creepypasta had already been really big with kids for ~5 years before FNAF came out), and horror “let’s play” YouTube videos of the sort that catapulted FNAF into the mainstream were already a big deal by that point (Amnesia: The Dark Descent came out in 2010).

When you put it like that, it does make a bit more sense. That era was the emergence of the online horror/creepypasta trend, to be sure. And kids do like scary stuff.

It's just weird to me, because the Chuck E. Cheese/Showbiz Pizza vibe of FNAF just felt like it was intended to be catnip to nostalgia prone goofballs of my age bracket.

Yeah, honestly I almost went off on a tangent about that and similar games. I'm not entirely sure how Minecraft became perceived as a "child's game", but holy heck did it ever. Microsoft purchased it specifically because of that perception.

Honestly, this is shut-in erasure, and as a sad [REDACTED]-something I won't stand for it.

I suppose because it's 'cute' and fairly abstract, and there's no blood in it... but yes, this is the game where the living dead walk the earth at night trying to kill you, where Slenderman tears up your lawn, where you butcher animals for their meat, where there may or may not be veiled anti-semitism (I always thought the villagers looked like Moai, but I'm pretty clueless)...

it's actually really weird how Americans will characterize more general media as being for kids on the basis of surface appearance, while at the same time wigging out over anything remotely mature in actual made-for-children media

And the thing that really bothers me presently is that they're working to kid-friendly a game which was not, in conception, intended for kids, so all of us who have been playing it for years have to 'clean up our act' like we're fucking babysitters. Which feeds into my frustration that you can't have an adult space anymore. The only truly adult spaces remaining are the extremes, like bars or strip clubs. You want to just hang out with grown-ups, forget it, you're a perpetual babysitter. aaar rar rar

You've got excellent points here, without a doubt. I hadn't considered it, but it really does feel like more and more, spaces are being sanitized for the sake of being "for kids". Even if that wasn't the original intent.

I cynically wonder if that's because children are just... allowed to go everywhere? Particularly online? Even if I haven't been there in ages, VRChat had a huge problem with children. One of the previous most popular uses of VRChat was to head into public spaces to meet new people - But it quickly turned impossible because those spaces became flooded with young kids. Presumably because their parents decided that a meta quest was a reasonable babysitter (Which, like, why?? Why would you let a kid under 8 just do whatever they want in VR??). So you might've wanted to hang out and have a conversation with people about whatever. Not even anything necessarily 'mature' rated - But suddenly you'd have to keep it 'G' rated or get into trouble, because delicate ears were proximal. Invariably it led to people just hanging out in private instead. Which, of course, would be impossible if you didn't already know people. Which is why you'd want to hang out in public to begin with! So, the issue really broke the entire ecosystem.

As you said, you're suddenly expected to be a perpetual babysitter, in so many different spaces.

I echo your rars in earnest.

Oh - Though I do hope that this issue smooths out, somehow, for Minecraft. There's a substantial playerbase over thirty for the game! It's weird that's not acknowledged!

It's kind of astonishing to me that in real life, kids are apparently not allowed to leave the house on their own until they're 18, but they can go absolutely anywhere online, where they're far, far more likely to encounter some nasty shit... people mostly moderate their behavior in RL but they almost never do so online, and it's not like other media where there tends to be some kind of content standards; on social media, the more awful and hostile it gets, the better for the business model. And this is where they're learning to be human beings (instead of, you know, going outside and getting rocks thrown at them by bigger kids). But they get this really twisted view of reality online, because online isn't and has never been real, except in fairly rarefied conditions which have largely been colonized out of the internet. etc etc

As far as why social media sites want kids around, it's like, that's the best time to get inside somebody's head, change how they think, make them good customers, and it's super easy to trick them because they're kids... again, advertising to kids is something people were always iffy about on traditional media, but you can do whatever you want in your gigantic pseudosocial marketing incubator website; the site is a Skinner box where you can do marketing experiments on kids without explicitly showing them ads

I should stop talking about this and make dinner.