normally you'd only see these when you go out of bounds in a bethesda game but no this one was just out there inside the grass. I called it "tile" because I've never messed with the creation kit so I don't know what the official term for it is in there. I wasn't expecing the main planet in the game to have visible errors like this but it's okay, I've seen under rocks in New Vegas plenty and Skyrim had a bunch of floating trees, mistakes slip by especially when you're trying to make a stupid huge game like they were here. I'm guessing this is human error, but it could be a procedural generation error too, I don't know how they're doing the planet wilderness, like if the main cities and landmarks are set but everything else around them is procedural based on predetermined world cells and there's some magic to make them blend naturally where it failed in this specific spot. I'm quite interested in how they tortured upgraded the engine to make any of this feasible.

