Framebuffer

27 | Computers+Architecture | πŸ‡¨πŸ‡±

A framebuffer is a portion of random-access memory (RAM) containing a bitmap that drives a video display.

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framebuffer

the fact that I, literally, built Godot from source, because I couldn't use nearest neighbour scaling.

and the fact that I actually found a single-line fix for a shader on the asset lib that I could actually be my very first open source contribution.

i am waiting for two (2) callbacks to know if I made it into a job or not.

i do this because I need to keep anxiety at bay. the minute I think about it, it's an instant panic attack.

i am considering having to find something in the meantime, cause I do need to make ends meet and seems like I ain't gonna make it in time.

at least it's fun!


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