
Hi! We're a fairly diverse plural system with various origins and interests! ADHD, autism, likely BPD. Uhm... Yeah, gonna work on this a bit more soon?
Okay, I wanna know how the geo nodes are set up because I want to try this.
What you need to add to a mesh is a boolean attribute on the edge domain, and set it to true for all edges that are UV seams (plus other edges you want to be seam-ified)

And the shader part (I named the edge attribute "see" because naming things is hard)
