Caves of Qud proof-of-concept port from Unity to Godot in less than 24 man-hours, live-tweeted by the creator:
to be fair, this game was originally written so its core game logic is largely separated from Unity proper, with a "glue" layer to join the game to the the engine, but this is still a really incredible feat
select quotes:
This page's posts are visible only to users who are logged in.
