I think both these takes are basic, because both takes miss what I always notice, which is that when characters die on a lot of movies and shows, they are not greived. and that's unrealistic
for example. I remember playing danganronpa and it was probably my main issue with that game. characters die- that's not a problem. often, characters who don't deserve it die- also not a problem.
....but why I hated it? when a character dies, they seemed to just be gone from everyone's memory. they are not greived. in chapter 1 the protagonist's girlfriend dies as the victim of the first case. in the next chapter he just kind of forgets about her and is only worried about losing his own life. I have no idea if this continues throughout the entire game, but it was jarring enough that I eventually stopped playing. The game seemed to depict the aftermath of death in a very unrealistic way.
counterexample: in Gurren Lagann, Kamina, a character who is practically designed to be a popular badass, dies in like episode 3. however, Simon's greiving for Kamina goes on to define Simon's character, as he gradually tries to live up to the expectations of his dead, badass friend
I think this is something no-one talks about in discourse about "characters dying". do they die realistically? Are they killed off and forgotten, or does their death, like real death, have a knock-on effect to other people?
