Gadfly-Goods

awardwinning smalltime gamesmith

personal account of a 30-something weirdo masquerading as a "ZZT company"



I don't really know what's the deal with this new trainwreck of a "gollum game" I've been hearing about

but

The ideal “gollum game” is a lightweight survival sim with a faint (faint) touch of Animal Crossing. Idly swim and spelunk around the caves to eat the most unappetizing creatures imaginable, look for pointless trinkets and baubles you can take home to admire, and have thrilling conversations with your neighbors (hallucinations, inanimate objects, unspeaking animals, etc.) There would be no ongoing plot or numerical progression systems or epic story beats connecting to the wider LOTRverse, and only the faintest whiff of combat.

As a concession to people who need their games to have an ending, there would be a “story mode” that would just end after a random confrontation with Bilbo. The standard “free play” mode would get rid of that event but be otherwise identical.


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