Gadfly-Goods

awardwinning smalltime gamesmith

personal account of a 30-something weirdo masquerading as a "ZZT company"



cathoderaydude
@cathoderaydude

man is there a better example of how capitalism absolutely does not encourage innovation or improvement than the innumerable amount of games on just the NES that were intended to be huge, sweeping accomplishments but then the christmas buying season was coming!!!!! so the devs were told to just stub out everything they hadn't finished and dump it and the resulting pile of shit sold 40 units and is only remembered as something for youtubers to do their best AVGN impressions to

i mean how many games actually covered by AVGN can't be described that way? any of them? jeff gerstmann's last ranking the NES video alone contained two games that were released as miserable, tragic hatchet jobs despite having immense ambitions. businesses are dumb as fuck and money ruins everything, and the only reason people think otherwise is because occasionally the desire of human beings to do a good job manages to sneak through the firewall

Arkista's Ring and Ghoul School were both stolen from us


Gadfly-Goods
@Gadfly-Goods

Completely independently of Gerstmann (bless his efforts), someone uploaded an unused song from Arkista's Ring to YouTube earlier this week (which is not yet on TCRF):

The description is incredible:

Again, found a song inside the sound driver that was never called. Probably intended for a normal ending, since after you clear the game 4 times. it softlocks itself on the character status screen.


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in reply to @cathoderaydude's post:

perhaps this is a part of why a lot of games from primarily Japanese studios not tied to a major Western entertainment franchise tend to be sweeping successes, they didn't put a deadline on "christmas buying season" the way we do

I can never get over how Atari bet their entire company on not one, but two video games, that they gave one dev six weeks or less to make and zero resources to do it. And to this day, some people still buy the story-line that, "It must have been that there were too many games."