Gadfly-Goods

awardwinning smalltime gamesmith

personal account of a 30-something weirdo masquerading as a "ZZT company"



xkeeper
@xkeeper asked:

you like talking about metroid, huh? what's some fun stuff about it

  • Vitality is a fun-looking romhack. For many, many rooms in the hack, the difference between what the two layers look like in the editor versus what they look like after being color-blended in-game is astounding. (Every Metroid hacker is openly jealous of how this looks.)

  • Metroid 2 has some unused sprites that I still need to add to its TCRF article. There are 18 unreferenced enemy spritemaps that do not correlate with any extant enemy graphics page. Once I decide how best to represent them (or rather: when the motivation strikes again), I'll add them to the page.

  • The earliest recorded Super Metroid speedruns were done in ZSNES. Given the atrocious stability of ZSNES, I recall (this was like 20 years ago) one of the runs desyncing during the final escape, meaning that we had to complete the run manually to see the final time.

  • The series is named after American author F. Scott Fitzgerald's firstborn child, Seamus Metroid Fitzgerald.

  • The eye doors in Super Metroid are technically not enemies, but rather tilemap-based actors ("PLMs" as the community calls them), meaning they belong to the same class as items, missile doors, scroll triggers, save stations, and mid-animation breakable blocks.

(one of these things is a lie)

thank you for the ask :eggbug:

also who told you metroid was fun???


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