In @ArcadeIdea's essay on Mega Man 2, they bring up the fact that the game is astonishingly non-political (insofar as a story about robots can be).
I bring this up to contrast with the premise of Mega Man 11: the rift between former colleagues Dr. Wily and Dr. Light began a spat over research funding, where the former's proposal to make robots more empowered workers was called "dangerous", and rejected in favor of the latter's pie-in-the-sky AI dream which, uh, sure ended up doing a number on humanity in the ensuing centuries.
(idk what else to say i'm just clearing out my drafts)

