Librarian, tabletop roleplayer, various other creative endeavors.


It came out of noticing how many different status effect meters there are in Elden Ring (poison, scarlet Rot, bleed, frenzy, frostbite, death) and thinking, 'what if managing status effect bars was the whole game?' Whis is already kind of what Resistance games are like I think but I wanted to do my own spin on it.


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