It came out of noticing how many different status effect meters there are in Elden Ring (poison, scarlet Rot, bleed, frenzy, frostbite, death) and thinking, 'what if managing status effect bars was the whole game?' Whis is already kind of what Resistance games are like I think but I wanted to do my own spin on it.
In the sense that it made it a session without falling apart. Definitely needs some revisions, but it's nice to see that it's actually playable!