Senior game designer, disheveled: "Here's a single design with 50,000 caveats and issues we'll have to solve to make it work."
Junior designer, creating their 20th Miro board this week: "haha big chaos pile of interwoven systems goes brrrrrrrrrr"
Cosmic Designer: The caveats are the core of the game, and the solutions are where the player actions live...
Galaxy Designer: haha big chaos pile of interwoven systems goes brrrr
