Gearhook

A Clown, A Goblin, A Helluva Woman

  • she/her

I make games and talk far, far too much. My views and expressions do not reflect that of my employer at any given time. πŸ³οΈβ€βš§οΈ/πŸ‘©β€β€οΈβ€πŸ‘©/πŸ’


axel
@axel

Senior game designer, disheveled: "Here's a single design with 50,000 caveats and issues we'll have to solve to make it work."

Junior designer, creating their 20th Miro board this week: "haha big chaos pile of interwoven systems goes brrrrrrrrrr"


jeffahamilton
@jeffahamilton

not knowing what you don't know is at times a superpower unto itself


Gearhook
@Gearhook

Cosmic Designer: The caveats are the core of the game, and the solutions are where the player actions live...

Galaxy Designer: haha big chaos pile of interwoven systems goes brrrr


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